Every year, I go to EGX. It’s a tradition that’s last about four years now. It started when I found out about it from a friend and learned that it was about a thirty-minute journey from my house in London. It’s moved to Birmingham now, which means my pleasant thirty-minute journey has changed to a stressful three-and-a-half hour journey – and all because Earl’s Court is gone (also, you could argue that the NEC is a more appropriate location for a UK convention as it is located more centrally in the country – but on the downside, it means you have to go into Birmingham). I usually go with my brother, but this year he couldn’t come for a plethora of reasons, so I spent the day on my own. So, with no one else to share my experience this year with, I thought I’d just write about it.

I love the experience of going to EGX; I feel suddenly I’m with a whole massive room full of thousands of other people who are a bit like me in at least some small way, of all different ages and backgrounds. I like listening to conversations and finding that people are talking about the Elder Scrolls, Fallout, Dishonoured or loads of other games, they may even be talking about being excited to meet the Yogscast, or Syndicate (I have no idea why you’d want to meet him after recent events). To put it simply, EGX is one of the only places where that small part of my life feels less alone; it reminds me that there are other people – real people, in front of my face – who also spend a few hours every night watching the same YouTube videos that I’m watching, it reminds me that there are other people obsessing over their PC builds and other people who play far too much Skyrim to be healthy. It reminds me that I am part of a community – that’s why I go to EGX every year, and that’s why I still went when they moved the event to Birmingham – that’s right, it’s so good, I’ll brave having to be in Birmingham for eight whole hours.
This year, I planned to go to EGX as soon as tickets were available. I didn’t spend really any time at all thinking about what I’d being doing about the time EGX was on – I just assumed I could fit my life around EGX. I bought tickets for the Friday, and then as soon as I could, I booked tickets for the train. If I’d known about a show on that night by the YouTube group Hat Films, I’d have gone to that, but it was too late; my ticket home was booked.

After I’d travelled the three hours to get to the NEC, I started on the labyrinth that is the epic twenty-minute journey between the train station and the halls where EGX was being held. If you’ve not been to the NEC via train, you should know that the train station, the airport and the NEC are all one building. It’s bloody massive in there. I spent the time walking along and finding my way. For most of the walk, there aren’t any signs pointing you to EGX, but that’s fine – just follow the gamers. How can you tell who are gamers and who aren’t? Strangely enough, that doesn’t prove much of a challenge. The NEC is so massive, that at any one time, multiple exhibitions are going on. When I was getting close to the hall I needed to go to, I, surrounded by some other gamers heading to EGX, approached a man who clearly worked for the NEC – based on his uniform, who stood next to a signpost which pointed off in two opposite directions – one pointing to the cycling convention to the right, and the other to EGX on the left. The man took one look at us and must have thought, “are these people into cycling or gaming?”, clearly, the answer was obvious to him as he called to us, “The entrance to EGX is in hall 8.” If I were a lesser man I’d have been offended that when he looked at my toned, athletic body he didn’t instantly assume I was after the cycling show.
I’ll give this to the NEC, there is a hell of a lot less queueing to get in than when the show was at Earl’s Court. You walk in, show someone your ticket and they give you a wristband and when the event opens, they just let everyone walk in and try to spot anyone who hasn’t got a wristband. When event goers walked in this year, they were given the gift of Tornado energy drink. I never go understand this connection between energy drinks and gaming, but I will admit that Tornado is the only energy drink I’ve ever had which I can bare the taste of – believe it or not, I actually drank the whole thing. If I were to start drinking energy drinks, I’d drink Tornado (can I have ad money now, Tornado?).
When I do get into EGX, I like to spend an hour walking around and seeing what’s on offer; eight hours go by quickly when at EGX, so you need to prioritise and find out what you want to invest your precious time onto looking at. It would be great if you could have a go on all the AAA titles, but in my experience, you’ll probably have trouble squeezing more that two into your visit, especially if you want to do anything other than playing the AAA titles.

This year, the over 18 area was almost completely not worth going in at all as far as I’m concerned; unless you really want to spend three hours queueing to get a go on Titanfall 2, Gears of War or Battlefield One – not very worthwhile if you ask me. The only redeeming feature of the area was the small stand set up to promote South Park: The Fractured But Whole. I’d have had a go on it if it weren’t for the Nosulous Rift you had to wear while playing. If you’ve not played The Stick of Truth (the first South Park game), you should know that one of the main game mechanics in that game is the ability to produce flatulence at will. This is a feature that has been carried on to the new game, and, to promote this new game, the developers built this device which, when one produces flatulence in game, squirts a rather nasty smell into one’s nose, for immersion purposes, and to add to that, one’s face is broadcast to a large screen above one, so all may observe one’s reaction for general amusement. I wasn’t sure I wanted to do that, and in any case, I will buy the game when it comes out; I really liked the Stick of Truth.

Moving on to the regular area, I noticed one game I was vaguely interested in, and that was Dishonoured 2. I only played a couple of hours of Dishonored 1, and I can’t actually remember why that was. I’ve seen a full playthrough on YouTube, however, so I do know what happens and how the game is played. I entered the queue, thinking that it wouldn’t take very long; the queue as far as I could see only went around the corner of the booth – I thought it’d take 30 minutes at most. When, after about 25 minutes, I finally got around the corner, I saw the endless zig-zagging maze of tenser barriers that was the rest of the queue. By that point, however, I felt that I’d been in the queue so long, it’d be a sign of weakness to leave then. It took a further hour in the queue to get in.
Why the people who’d set up the event didn’t allow us to use keyboard and mouse will forever haunt my wonderings. The game was being demoed on PC, yet they only allowed me to have an Xbox One controller, which meant I had a tough time getting through the whole level in the half an hour I had, simply because I am terrible at first-person games when using a controller; I only ever use keyboard and mouse. I was just about to get the final part of the level when someone tapped me on the shoulder and told me my time was up.
If you’d like my thoughts concerning Dishonoured 2, here they are put simply: it’s pretty much the same as Dishonoured 1 except with some new features, like being able to play as Emily, a skill tree system and new abilities. Do I think that’s a bad thing? No. Dishonoured 1 was a good game, and I think the attitude of taking a good game and adding new features to it is a good one. I don’t mean Call of Duty or FIFA style, where the game isn’t really changed at all, only graphical changes and maybe a new gun or football team (and this year, managers!), I mean new game mechanics and improvements to old ones to make the game more enjoyable. It’s why I liked Rise of the Tomb Raider – it’s pretty close to the previous game, but with new features and improvements to old ones. I like that system of making sequels. I will probably get Dishonoured 2 on November the eleventh, the day it comes out.

After doing that, I decided then was my time to go and meet the Yogscast. I’ve been a fan of that lot for quite a long time now I think about it, but I’ve only ever met HAT Films at a convention before. The experience of actually meeting these people who you’ve been watching videos and live streams of nearly every day for the past 5 years is a slightly bizarre one, to say the least. You think you know these people, because you do to an extent – you know some random things about their lives from the stories they’ve told, on the way over on the train I was listening to the Triforce podcast where Lewis was talking about weird things that have happened to him at conventions, and previously he’d been talking about dealing with his landlord and giving away details about the flat he was living in, but when you’re standing in front of him and actually talking to him, you suddenly realise that you don’t actually know this person, and he doesn’t know you at all.

In spite of that, Lewis actually was excellent at making conversation with the people who came up to meet him. He asked me a couple of questions and was very confident. He somehow made it very easy to talk to him, which is a real talent. We didn’t talk long, however, as there was a big queue behind me. I moved through Duncan, Kim and Turps, none of whom I talked to at all really other than saying hello and asking each other how the other was. I’m used to this; I am pretty awful at conversations, especially if I’m expected to lead it, and also it should be said that they were all about to have a break, so they were looking a bit worn out.
The other half of the Yogscast that was there was on the other side and required a different queue. This side had only just started so the energy with all of them was much higher and they seemed more enthusiastic. I met Hannah, who was very friendly and eager to talk, Caffcast, who was equally talkative, Vadact, who I’d never heard of and didn’t really say anything to me and of course, HAT films. Trott laughed at his own signature because he felt it wasn’t as good as anyone else’s, Ross was cheerful and friendly, and I actually had a 30-second conversation with Smith about Dishonoured. All in all, meeting the Yogscast was a very worthwhile thing to do.

After that I had lunch and decided to have a bit more of a look around the place for my next adventure. I saw the new PS4, which is indeed smaller, and I saw the PS4 Pro, which I think looks a bit weird to be brutally honest, but whatever. I then had a look at all the different PC stands like Scan who were trying to flog their very fancy looking PCs for a lot more money than I’d ever pay for anything ever. I was slightly gratified that most PCs they were showing off had the same keyboard and mouse combo that I use, I suppose Corsair was sponsoring them.
I then moved on to have a look at the Retro Arcade, featuring genuine retro things, like ZX Spectrums, Commodore 64s and a BBC Micro, what I have one of. They also had a couple of Xbox 360s and PS3s. It’s too soon; I’m not ready to accept it. I spent quite a long time here, looking at all the different old gaming machines, like an original asteroids machine which I played quite a lot of.
By the time I’d torn myself way, there were only about 40 minutes left of the convention, and that’s when I found, tucked away in the corner, Horizon Zero Dawn. I really wanted to have a go on that, but I was too late; they’d accepted their final group of people. I’ve really wanted just to know what that game is and if I should get excited about it. Unfortunately, I’m going to have to wait until the game has more information made public, or when it is reviewed – what a struggle life is.
It then wasn’t long before the event was closed, and I was heading home. I’d had a pretty great day out, even though I didn’t feel I’d achieved very much, but you could say that is what makes a day great. I’m for sure going back next year, and probably every year – it’s not something I’d miss, unless they moved it to Swindon or somewhere.
This post ended up a lot longer than I thought it’d be. This is why people have editors, I suppose, but because I don’t, you’ll have to manage for now – poor you.