The First Half of Uncharted: Schrödinger’s Franchise

Last month, I posted a day later than I should have. I know, unbelievable. So, to balance out this terrible crime, I’m posting this one a day earlier than I normally would. Satisfied, Ambrose?


Last Christmas, I received the Uncharted Collection as a gift. Just what I wanted, especially as I had asked for it specifically. I wanted it because of a simple reason: PlayStation fans won’t shut up about it and considering I bought a PS4 to play exclusives, I thought I might as well give it a go. The series was developed by Naughty Dog, who, of course, developed Crash Bandicoot, Jack and Dexter and The Last of Us. I really liked The Last of Us, and I grew up playing the Crash Bandicoot games. I think Uncharted is worth my time. However, I’ve only so far been able to play the first two, so I’ve still got two to go (I also bought the fourth one when I got the collection), but I feel now is the time to share my thoughts. If my opinion is drastically changed after I play the second half, I’ll update you.

Uncharted is about a man called Nathan Drake, who is supposedly a direct ancestor of Sir Francis Drake, the famous explorer. Determined to follow in the great man’s footsteps, Nathan is basically Indiana Jones/ Lara Croft and he explores tombs, solves puzzles and fights the bad guys to stop some unholy evil from destroying the whole entire world etc. etc. etc. Fairly standard stuff if you ask me. Although I sound sceptical, I will admit that the writing in Uncharted is probably the best thing about the games; the characters are well developed, the story is, well, interesting enough to keep me playing, and as you’ll find out, that’s pretty impressive. There have been several times when characters have genuinely made my laugh and I can say that I do really care about most of the characters. The story is never anything groundbreaking or actively gripping and perhaps a little too complicated for me to bother paying that much attention to the finer points, but hey, I didn’t get bored and stop.

The visuals of the Uncharted games are pretty impressive. Even more so when you remember that these games were developed for the PS3. Naughty Dog somehow managed to work out a way of working unholy dark magic with the PS3’s complicated cell processor to make it produce graphics that, at the time, look absolutely face-meltingly, stunningly fabulous. I know I’m playing it on the PS4, and a version which has been optimised for the PS4 with improved graphics, but still, wow. Several times, especially in Uncharted 2, I had to stop just to have a look around and take in what I was seeing. Naughty Dog are wizards, and they know how to make this bit of hardware do magical things. Massive environments, colourful scenes and the small details which just bring the whole thing together.

The environments are the kind that you just want to spend all your time climbing about and exploring. It’s clear a lot of ideas have been taken from Tomb Raider here, and to be fair, the new Tomb Raiders have clearly taken some ideas back from Uncharted. I have had the most enjoyable time in Uncharted just climbing up the walls and solving the many, actually often quite challenging, puzzles. It’s not that it’s relaxing – it’s not like therapy or a spa day or anything – it’s interesting enough that if climbing and puzzle solving were over half the game, I’d be quite satisfied with it as a game.

I’ve played the first two hours or so of Uncharted 3 (I’ll get back to it when I don’t have so much coursework to do), and I got to a point where Nathan climbed out of a well and encountered about 20 bad guys. At that point, I sighed, heavily. I remarked to the world that I had been enjoying myself, and now I had to deal with this. Combat in the Uncharted games is many things: difficult, repetitive, irritating, but most of all, it’s tedious. When I started playing the games I didn’t mind the endless combat, but when I realised that it never changes, I started to loathe it.

Combat is the same format every time, and it never seems to end. Enter an area, get behind cover, shoot ten or twenty bad guys, despair as a second wave arrives, run out of ammo much quicker than should, scramble around getting more, get shot by three RPGs at once, die, start again. Do this a couple more times and you’ll eventually get through (assuming there isn’t a third and then a forth wave), but then feel your soul die as you enter a new area, get behind cover… It’s all just tedious, and there is hardly ever a break. In my Tomb Raider review, I said that one of the things about the game is that it never stops. To quote myself exactly:

The game starts off running, and practically never stops – this keeps you glued to the game. It’s like the game has grabbed your ankles and stops you from leaving until you have finished. Occasionally it lets loose a little bit and you can struggle free to rest a bit, but in my playing, I’ve just wanted to keep going until the game ended.

You’d think, then, that I’d like this endless combat in Uncharted, but the difference here is that Tomb Raider indeed didn’t stop, but it didn’t repeat itself too much – sometimes you’d be running, sometimes you’d be fighting, sometimes you’d be almost falling off a cliff. It’s tense, it’s full of action and – vitally – it never gets boring. Uncharted’s action gets boring and fatiguing, but Tomb Raider’s doesn’t. It’s called variety, Naughty Dog, and it’s very important to create enjoyable gameplay. The game isn’t even satisfying to complete, I felt glad, but only that it was finally over and I wouldn’t have to ever do it again. I felt like Frodo at the end of The Lord of the Rings, I doubt he would describe his feeling as being ‘satisfied’ at his quest being over, but I’m sure he felt happy that it was all over. But at least Sauron didn’t make a sequel to the One Ring, so Frodo got off easy there.

It’s a real shame because the combat almost tips the balance against all the good things about this game and plunges it into a set of games I don’t want to play. If I’m brutally honest, if I didn’t already own the entire franchise, I’d probably not bother playing past the first game. Hell, I’d have probably not have bothered finishing the first one. It took months to do that because I got stuck on a particularly irritating combat section and got so angry that I decided I needed a break for a few months.

I’ll play the rest of the franchise because I own them and not because I would have bought each respective one after completing them. I just keep comparing them to the glory that is the Tomb Raider series. I’m very interested in the fourth installment, as it is post-Last Of Us, and I want to know how that game changed the series, probably not much considering it’s likely that they were working on both games at the same time, but I can dream!

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