Uncharted 4 – Best of the Bunch

I wrote before about Uncharted 1 and 2, remarking that if I ever got around to finishing the 3rd and 4th games I would review them as well. Well look what happened – I stormed through 3 and enjoyed 4. Here follows a collection of my thoughts on the matter.

Uncharted 1, 2 and 3 were a struggle. I enjoyed the story and the exploring but I didn’t enjoy the combat – not one bit. At first, I didn’t mind it. After a few hours, the repetitiveness wore me down. I dreaded a section of combat coming up, and I got very frustrated. The mere thought of getting stuck on another battalion of nasty people gave me the collywobbles I tell you. I needed to take regular breaks from playing to cool off, because as I got more frustrated the less patient I got, so I was playing worse, leaving me in a bit of an unending circle. At one point I took a break that lasted over a month, and because of these breaks, I didn’t get to the end of Uncharted 3 until almost a year had passed. I got very angry and I often questioned why I was bothering with it.

It was all worth it. All the struggle, the frustration, the shouting at my screen. I’m so pleased I persevered; Uncharted 4 is incredible. Without this instalment of the franchise, I’d have probably called the whole project of playing the series a boondoggle. Almost every complaint I had about the previous games has been resolved and that has made this game inordinately enjoyable. In short, Uncharted 4 is being added to my private, metaphorical hall of bloody excellent games that I love like a father loves his favourite child – and not my pit of games I despise like that same father might chain his least favourite child to a radiator and ignore them.

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PS4 takes a screenshot every time you get an achievement (It rarely looks good)

Combat – my main complaint about 1, 2 and 3. Combat in Uncharted 4 is actually quite good, however. In fact, it is very enjoyable. I actually, if you can believe it, really like the combat in Uncharted 4. Variety is rife and well welcomed. Level design is much more interesting, giving you different ways of tackling different groups of enemies in an assortment of ingenious and interesting approaches. And most importantly, stealth. Stealth actually exists in Uncharted 4, in an achievable way. You could sneak about a little bit in preceding instalments, but you were always doomed to failure. Someone would always spot you when most of the people were still about, and the games gave you no chance to get out of sight before every bad guy in the room knew where you were, and once they know that, they know forever – you can’t loose them. You’ve got one chance, that’s it. Uncharted 4 gives you the possibility of stealthing a level full of bad guys and gives you the tools you need to be able to do it – enemy tagging, awareness meters, bushes to hide in and so on. I found that it was a lot more fun to take each level slowly and sneak the whole thing, taking out each enemy at a time. When someone spotted me, I’d simply jump into bush around a corner and they’d loose me. I’d climb up next to a window and defenestrate the next fool who walks past. Being able to stealth all the time meant that I actually sometimes wanted to just run-and-gun some levels for some more variety. Combat in Uncharted 4 is what it should have been in all the past games and more.

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It does indeed

One of the things I really liked about the games of the past was the stories they told. The characterization and adventure of it all really are fantastic and thoroughly enjoyable. However, it must be said that 4’s is the best. It’s a lot less silly and more grounded in reality but in a good way. Somehow, the treasure not being some mystical and unexplained force made it all a lot easier to get into. In 2 particularly, it was about saving the world. 4 is about finding billions of dollars worth of treasure. I prefer the latter motivation if I’m brutally honest; it seems more human.

I also preferred the choice made to drop all the characters constantly questioning whether the end goal is worth the means. Every uncharted game has some point where a character asks Nathan, “This big pile of treasure or whatever you’re looking for is totally not worth risking your life for! Quit while you’re ahead!” It gets a bit tedious after a while. In 4, Nathan is only doing this because he has to. He’s not actually interested in the treasure because of money, he’s interested in the treasure because he needs the money for reasons that are explained in the plot. His motivations for risking his life in the way he does is much more relatable and that is another thing that makes the plot more enjoyable. You feel like you’re in it together and you can get right on board with it.

The game also admits that Uncharted is a bit of a rip-off of Indiana Jones. There are so many references I could point out. From talk of people being abducted by inter-dimensional beings to ‘bad dates’ while looking at some grave stones. I don’t know why I enjoyed this so much, but I really did. By the way, when the character in question mentioned the inter-dimensional beings, they also remarked that they thought this was a stupid idea. I liked that one particularly.

As always with Naughty Dog, the graphics are incredible when you consider the hardware the game is running on and will leave anyone in awe of how amazing and wonderful the world is. Uncharted 4 brings it to another level of incredible graphics. The world looks so real, the people resemble real humans to a startling level of accuracy. If only my PS4 would keep a little quiet, instead of imitating an industrial hair dryer, trying to keep cool while rendering these complex and beautiful images, but that’s a criticism of PS4 rather than this game.

It’s actually a little bit surreal. I was used to the thoroughly PS3 looking people in the prior games but in this new game, all the people look the same but so much more clear. It’s like when a character in a video game is based on a real person and the first time you see them is after playing the game they were in. They look so much the same but also different and it’s a little bit unsettling.

Some change must have happened in Naughtydog before The Last Of Us; they’re doing much more story driven games. I like it; they are very good at it. The best – no one better. Finishing Uncharted 4 made me excited for whatever games Naughtydog plan to do next. The Last of Us 2 cannot come quicker – if it’s anything like the first one and Uncharted 4, it’ll be a very compelling reason to get a PS4.

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