Mass Effect: Andromeda came out a few months ago, but if you wanted a quick review from me I can only disappoint you. When the game came out, it was bombarded by the internet because of the animations and glitches. In fact, EA managed to unwittingly create a perfect storm by releasing the game early to some people – so for the majority of people, the marketing of the game was stuff like this:
Which was a bit of a disaster for sales in an environment when so many things can go wrong, and if any of them do, the sales of a game can completely fall over. Big games like Mass Effect: Andromeda need to sell well because they cost so much to make. A lot of casual fans dismissed the game because of the footage of the animations and glitches they were seeing all over YouTube, and while the reviews of the game weren’t actually bad in general, they were just not as good as most people need. At least it got over 70% on Metacritic, which is the threshold it needs to cross in order to be not a complete disaster, but it was just not good enough for casual gamers – especially at the £50 price point. The game didn’t sell well enough and it’s no surprise to anyone that EA has (apparently) ‘shelved the series’.
I would love to go into the details of why the game failed so badly on a technical level, but other people have already done that a lot more effectively than me, and with better knowledge. Firstly by Jason Schreirer of Kotaku who did some excellent investigative reporting on the subject, and secondly, there’s a great video which also covers animation in RPGs generally:
But if you can’t be bothered with that, here’s a summary: EA is in love with their Frostbite engine (and has been for years) and recently decided that all their games must use it because then they’ll all look really good. The problem with that is Bioware had barely used the Frostbite engine in the past, and because the engine is only really a graphics rendering engine, they had to rebuild a lot of the systems they had before for the other games when they used the Unreal engine. A combination of poor management and staff changes throughout the project lead to everything falling apart. A lot of the animation ended up (probably) being untouched by human hands and was left mostly to the computers to work out using advanced cyberspace computer magic. I’m surprised EA didn’t delay the game again, but I suppose this is EA we’re talking about, who would throttle a starving orphan to get an extra £10 in sales of FIFA.
Considering the nightmare of a development Andromeda had, I was genuinely impressed they managed to get such a complete game out the door. Yeah it was glitchy and the animations were often hilarious, but overall the game is playable, and I only encountered 2 game-breaking bugs, causing me to have to reload from an early save and redo some bits. It’s even quite fun. Yes, even after all the bad press it got, I still bought it (for cheaper than the normal price) fully expecting to find that I had made a horrible mistake. Given my expectations, I was very quite surprised by the game – in a good way.
Andromeda takes place after the events of Mass Effect 3, although none of the characters are aware of the events of Mass Effect 3 (probably a good thing). This is because, as the narrative dictates, after Mass Effect 2 the council decides that just in case the galaxy is wiped out by the Reapers after all, they should send a few colony ships to the nearest other galaxy: Andromeda. They all set off just before Mass Effect 3 begins, and arrive 700 years later. Thorugh some kerfuffling, you become the human Pathfinder – the person who is in charge of establishing new colonies throughout the galaxy and also sorting everything else out because apparently, no one thought to send any kind of military with the colonies to do the dangerous stuff. But that’s fine, I think all government officials should be trained in the art of combat and sent into war zones – it would more fun that way. Some stuff and things happen – you meet an alien race who are hilariously called the ‘Kett’ and some purple humanoid lion people who are all quite nice but don’t really trust outsiders. The story, in general, is okay – nothing too interesting or engaging but at least it drives things forward. I could fairly well predict the plot points that were coming up as I played through the story.
Getting into the characters for a minute, it’s worth setting this up by mentioning that the characters in the original trilogy were definitely one of the strongest points of the games. They were all interesting, varied and had rough edges – like real people. They could joke around but knew when to get serious. You knew you could depend on them in a crisis. Through the games, you got to know them very well – if you spent enough time talking to them – and because of this, I got to quite like some characters that I had, at first, disliked. This was only because I actually talked to them and helped them out with their loyalty missions. It was all very well done. Andromeda’s characters are all a lot more childish and light-hearted. The majority of the characters are people in their early 20s and not from a military background, so they aren’t hardened and they often joke around, sometimes inappropriately. I don’t want to give the impression that I hated this, I was just a bit confused by it for a while and I definitely don’t prefer it. It’s a little bit jarring if, like me, you’ve come straight from the original trilogy. I suppose it was an attempt to distance this set of characters from the characters of the Normandy. I can respect this direction, even if it comes off a little bit cheesy at times. My biggest problem was the lack of variety in the crew. Nearly everyone failed to interest me at all. I didn’t really want to get to know my crew particularly in the same way that I wanted to get to know my crew on the Normandy as Commander Shepard. Ryder (the Pathfinder) is much less of a leader on the ship than Shepard and more of a friend to everyone. I’m not such a fan of this direction, personally.
One thing I am a fan of is, however, is the new dialogue system. The original Mass Effect series had a dialogue morality system where one could choose either the good option or the bad option for what they want to say to people. If you do a lot of good things, you will be able to do special good things which will mean you can persuade other characters to do stuff – and the same for the bad dialogue options. It doesn’t amazingly matter whether you pick good or bad, It’ll just affect whether Shepard is nice to people or not. The problem with this system is that one only has to choose at the start of the game whether they want to be nice or nasty and then from that point on simply only pick the relevant dialogue options in order to unlock the late-game persuasion options. This system is abandoned in Andromeda and replaced with what emotion you want to respond with. Do you want to respond to a person emotionally, logically, professionally, or casually? This means that you’ll end up spending a lot more time thinking about your options rather than always going for the good or the bad option. In the originals, it would sometimes even point out to you what the good option and bad option is for a moral choice. Would you like to do the good thing or the bad thing to these people? Oh no! How am I going to decide?! What a conundrum!
The original idea behind Andromeda was to go back to the roots of Mass Effect, which was fantasy fulfilment and exploration. While I think the term ‘fantasy fulfilment’ sounds dodgy, I can confirm my fantasies were fulfilled by this game more effectively than in the first three games. I’ve been watching a lot of Star Trek: The Next Generation recently, and I’ve got to say, Andromeda got me feeling like I was in charge of a little spaceship, like in TNG, and that’s a great feeling. I loved the idea of flying around the galaxy and visiting new planets with my loyal crew at my heel, ready to take a pounding whenever they fail me. But that’s just my fantasy, I don’t know about you.
As for the exploration part, well I dunno about that. The game features 7 planets to wander around. They are very large areas and I only found the border of one once. However, these planets are all a bit empty. One planet is literally just a big sandy desert a la Tatooine or Jakku from the Star Wars franchise of movies. Originally, there were going to be infinite planets like No Man’s Sky, but people in Bioware questioned how that would possibly make a good game and how they could tell a story in a game world like that. The idea was scrapped and the number of planets was eventually reduced to 7. I feel as though they could have trimmed it more if it meant more variety and features on the more important and interesting planets. I didn’t feel at all compelled to properly explore the planets I was on. I quite quickly got bored of all of them before even the game would allow me to move on to another planet. I found I was rushing through the missions just so I could go somewhere else. In open world games, I’m a strong believer in ‘density over size’ of a game world. Just Cause 3’s world was big and empty – I got bored pretty quickly, the same is true for the Mad Max game. You can try to impress me all you want with how big the world is, but if there’s not a lot in it, I don’t care – I would even prefer the world were smaller. This is why open world games like Skyrim, The Witcher 3 and Horizon Zero Dawn work so well – their worlds are only as big as they need to be in order to comfortably fit all the actual stuff in them. The reason I wanted to move on to a different planet in Andromeda was that I wanted to see a different horizon and be somewhere else. I would say Bioware didn’t do an excellent job of the exploration part of things.
They didn’t screw up combat too badly at all, however. Well, that’s not entirely true – the biotics wheel is gone and you can only equip two powers before a mission which you’re stuck with. This was probably an attempt to streamline the combat, but I just think it makes the combat a lot less varied and a lot more shooty. Strategy is no longer much a concern in Andromeda and combat is a lot messier. That said, I think it still is very fun in its own way – it’s certainly more fun than a lot of third person shooters I’ve played, and a lot more varied in terms of the enemies you’re fighting, which need you to do different things in order to take them down. It’s quite like Destiny. I had fun with the combat, but I did still miss the strategy and planning involved with the previous games. I suppose you could explain it away by saying that Commander Shepard was an actual military commander and Ryder has almost no military training at all – but that just leads you to question why Ryder has been put in charge of a military team when there are people on the ship who are actually qualified to do that very thing. What are they even there for?
The game was a lot of fun and I did play it for thirty hours. However, the final four of those hours were rushed because I could feel myself getting very bored and I didn’t want to abandon the game when I felt so close to the end. The plot left lots of things unexplained – clearly setting itself up for a sequel which will never happen now (probably). Maybe the (potentially) forthcoming DLC will explain some of these things. I would say that the game is worth playing if you’re a fan of the series. And if you can get it cheap. And if you have nothing else to do – which you clearly don’t because you read all the way to the bottom of this.