Sometimes the fun way to play a game is actually more effort for the player than the easy way to play the game.
What is the best way to tell a story in a video game?
What is intelligence? Watch me answer this question and more in less that 1.5k words
I spent a day at EGX 2016. Here is a blow by blow of the whole day
Enderal has been anticipated for a very long time, but is it worth the hassle? Let’s find out.
I’ve abandoned my once-loved phone OS. Here’s why.
Henry Vincent dicusses how publishers can damage the quality of games.